Result: None
Detail | Value |
---|---|
Returncode | 0 |
Time | 0:00:00.235836 |
Stdout |
Testing GL_TEXTURE_1D_ARRAY NOTE: We use glCopyTexSubImage2D to set 4 texture layers at once. Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RED Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RG Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB16 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB16F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGB32F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA16 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA16F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_RGBA32F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RED Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RG Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RGB Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_COMPRESSED_RGBA Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_LUMINANCE Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_LUMINANCE_ALPHA Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_INTENSITY Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT16 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT24 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH_COMPONENT32F Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH24_STENCIL8 Texture target = GL_TEXTURE_1D_ARRAY, Internal format = GL_DEPTH32F_STENCIL8 |
Stderr | |
Command | /home/jljusten/src/fdo/piglit/bin/copyteximage 1D_ARRAY -samples=6 -auto |
dmesg |
None |